Special Ability

Every club in PGA TOUR Golf Shootout has at least one special ability that alters its performance on the course or gives it unique properties among other clubs of its type. These special abilities may be simple stat boosts or they may completely change the way the club shoots the ball or interacts with the environment. Some clubs have special abilities unlocked at their lowest levels, but some abilities can become unlocked as the club levels up. In addition, some special abilities may increase in strength over time as the club levels up, while others are static.

There are currently 58 unique special abilities in the game. Some special abilities are shared among multiple clubs, and some clubs have more than one special ability. The vast majority of special abilities have positive effects on a club's performance, but a few can be detrimental.

List of Special Abilities
The following is a list of all special abilities currently in the game. In some cases, two clubs may share a general special ability with a different strength. In these cases, the ability is only listed once.


 * Adventure
 * Aid
 * Alien Relic
 * Alien World
 * Bag Augment
 * Bag Control
 * Bag Fade/Draw x2
 * Bag Loft Angle
 * Bag Recklessness
 * Bag Rough Power
 * Bag Tree Passing
 * Bag Wind Resist
 * Bounce Reduction
 * Boundary Bonus
 * Boundary Rush
 * Brand Loyalty
 * Chain Bonus
 * Chains into Corvid
 * Chains into Itself
 * Chains into Putters
 * Chains into Wedges
 * Chains into Willoughsby
 * Chains into Woods
 * Control Boost
 * Driver Loyalty
 * Electrodynamics
 * Emerald Rush
 * Fairway Affinity
 * Fairway Bounce x1
 * Fission
 * Flight Training
 * Gravity Reduction
 * Groundspin x4
 * Loft Angle
 * Ludicrous Mode
 * Magnetism
 * Megacult
 * Off-Green Power
 * PALO Control on Hit
 * Power Boost
 * Rocket Boosters
 * Rough Bonus
 * Sacrifice
 * Sand Bonus
 * Sand Bounce x2
 * Shared Growth
 * Spin Boost
 * Swing Speed x2
 * Terrain Resist
 * Tree Bonus
 * Tree Passing
 * Tree Sprinting
 * Water Bonus
 * Water Bounce x2
 * Wind Power
 * Wind Resist
 * Wind-Up Toy
 * Zephyr

Notes and Trivia

 * Since early versions of the game, some clubs have gained additional special abilities or had their special abilities altered in an effort to balance the gameplay or give them an increased edge on the course.
 * Several unused special abilities can be found in the game code. These may be for planned future content or were ideas cut from the game during development.