Club Type

Clubs in PGA TOUR Golf Shootout each fall into one of six types that reflect real-world categories of golf clubs used by amateurs and pros.

Each category of club is a particular archetype that determines its general performance on the course, including strengths and weaknesses.

Putter
Putters are almost exclusively used on the green as a final method of getting the ball into the hole. Putters are unique in that they roll across the course surface rather than being shot into the air (although some types of shots can send a putt flying). Almost every bag you use should include a putter, and all solo challenges require one to be in your selected bag.

There are currently 8 putters in the game.

Driver
The driver is the powerhouse golf club, in most cases achieving the longest distances of any club type. Almost every bag should include a driver due to their great performance from the tee. Drivers perform significantly worse anywhere else on the course, however. Solo challenges require at least one driver to be in your selected bag.

There are currently 13 drivers in the game.

Wood
Woods are long-distance, low angle clubs that work great from the fairway in order to approach the green. Their shot angle and generally high power means they fly far and fast, but not high. Since shot height plays a big role in the wind's influence on ball flight, woods are great for shooting straight despite the wind condition. However, woods lack versatility and not every bag will find a use for them.

There are currently 8 woods in the game.

Hybrid
Hybrid clubs are a cross between woods and irons, gaining some strengths and weaknesses of both categories. They shoot at a higher angle than woods but can perform well in unfavorable terrain types like irons. In the real world, hybrids are also called "rescue clubs," owing to their ability to get the player out of a tight spot. A hybrid is not required in any bag.

There are currently 6 hybrids in the game.

Iron
Irons are a very versatile club type that shoot shorter distances than drivers, woods, or hybrids, but have the potential to shoot very accurate shots from any type of terrain, even unfavorable ones. Irons have a high loft that causes the ball to bounce and roll less than other club types, making them excellent for hitting the green or even chipping in. Irons are not required for any bag, but they will find a spot in almost every one regardless.

There are currently 9 irons in the game.

Wedge
Wedges are a niche club that work best when players are on or near the green. They have a very high loft angle that makes their bounce and roll even more controlled than those of irons. Wedges are best used to hit the green from a nearby hazard or chip the shot in to avoid putting. The wedge category also contains clubs with some of the most unique special abilities in the game. Wedges are not required for any bag, and many strategies can avoid using them altogether.

There are currently 7 wedges in the game.